diana@aeon3D.dev

Bringing ideas to life through 3D, design, and web experiences — all in one seamless workflow.

see my works

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ABOUT ME

Hello, my name is Diana!

I'm a self-taught designer and artist with an engineering degree based in Milan, Italy. I love making things, and have a deep fascination for complicated systems that make things happen. I believe the best things in life are born from combining creativity, artistry, technical knowledge, experimentation and most importantly, human collaboration.

Art without engineering is dreaming. Engineering without art is calculating.

-- Steven K. Roberts

Through creating 3D renders, 2D illustrations, animations, prototypes and websites, I seek to create beauty, while solving complex challenges.

Diana
SKILLS& main tools I use
Design Tools [2D/3D]
  • Blender
  • Figma
  • Photoshop
  • After Effects
  • Illustrator
  • Zbrush
  • Substance Painter
Web Development Tools
  • VSCode
  • Figma
  • Git
  • Node.js
  • Shopify

Programming Languages

  • HTML
  • CSS+SCSS
  • Tailwind
  • Javascript
  • Typescript
  • React
Technical Software
  • Autodesk Inventor
  • Solidworks
  • PrusaSlicer
  • Ultimaker Cura

FAQ

Do you use AI in your work?

At this point, it would be silly not to. I have been using AI to assist my work since around 2019. However, I am strictly against AI slop. As such, I am very mindful and prudent about my AI usage. Before any AI tools enter my workflow, I ask these questions: 1. Is the end-product quality the same or better? 2. Is it faster long term? 3. What level of creative control and precision do I retain? I don’t always use AI, but when I do, it’s because I can make more stuff, make better stuff, or make the same stuff faster.

why do you do so many things?

Because I can!

what software do you use the most?

To make it quick - Blender. Now here is the long bit. Since I started out as exclusively a 3D artist, I have been using Blender since 2017, before it became well-known. Even now, with a variety of tools at hand, including AI, I often turn to Blender as a one-stop-shop for 3D models, visuals and animations, that also grants me complete creative control.

why be a freelancer?

Well, first of all being your own boss is cool and in itself an adventure. Every week is different in this workspace - freelancing allows me to collaborate with a huge variety of people, doing all sorts of amazing projects. While the unpredictability can be difficult to deal with at times, the challenges are worth the rewards. With self-education and on-the-job training, I am able to venture into new fields, and can do so without restriction.

why should I hire you?

This website is full of reasons, but in short - I get things done, and reliably so. I take any freelance task with a responsibility to not disappoint my client, as well as myself.

why should I NOT hire you?

We are not going to be working together if: 1. The project involves illegal or otherwise malicious activities, gambling, or false advertising. 2. You are looking for cheap-looking, sloppy work.